Pablo is an apparel designer and visual artist based on the west coast. Splitting time between Portland Oregon and the American Southwest, Pablo has been constructing apparel and art pieces since childhood, following his dauntless curiosity wherever inspiration takes him.
With a background in fine art, he attended The Art Institute of Portland for apparel design. In his first month, one of his pieces was accepted to be shown on the runway at Portland Fashion Week. He was the Oregon Museum of Science and Industry's first costume intern, integrating dress-up clothes to augment and enhance childrens' learning experiences. Pablo's broad interests served him well in product development. As lead technical designer for the Boys and Unisex divisions at Hanna Andersson, he had the opportunity to tour factories abroad and delve into the manufacturing process. Inspired, he began pursuing small scale manufacturing techniques such as 3D printing and lasercutting. Technical illustration and the manufacturing process are a realm of play that is heavily explored in his conceptual work as well.
An obsessive creator with atypical perspective, throughout his career he has also done art direction for independent films, thematic costuming, and works as a creative illustrator. He is always looking ahead to his next creative project and experimental design. Pablo's objective in his work is to inspire a sense of wonder in the viewer. For the University of Fashion, Pablo will be creating lessons focused in CAD, illustration, technical design, hand mending and experimental apparel repair techniques.