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Posts Tagged: "3D Revolution"

3D Revolution – Part 3

FROM PAPER SKETCHES, PAPER PATTERNS, & HAND-SEWN SAMPLES TO TRUE-TO-LIFE 3D

(Photo credit: Optitex)

This is the third in our series covering the fashion industry’s use of 3D software. As we discussed in 3D Revolution: Part 1 and 3D Revolution: Part 2,  fashion companies are expanding their workspaces by moving away from paper sketches, paper patterns & hand-sewn samples to true-to-life 3D in the areas of design, product development, sales & marketing.

In this blog we’ll cover the industry’s most popular 3D software providers, the benefits of 3D design and the brands that have integrated 3D into their workspace. In addition, we will announce a course that explores how to evaluate whether 3D is right for your brand, 3D software costs and how to choose a 3D software package no matter the size of your company.

It is important to note that all of the brands and 3D software providers interviewed for this 3D blog series underscored the importance of possessing strong foundational ‘on-the-table’ skills before moving into digital. Each emphasized that a thorough understanding of textiles, pattern making, fit (a key part of the draping process) and garment construction, as well as ‘by hand’ and digital drawing acumen are all critical to the process. They agreed that even the best computer skills in the world are no substitute for firsthand knowledge of the key design disciplines when navigating the 3D software space.

According to Amy Sperber, a CLO 3D user and Assistant Professor at the Fashion Institute of Technology:

Foundational knowledge of grain, fabric behavior and construction variations are essential at being a competent 3D fashion design software user. The challenge for fashion designers with little digital background is that the interfaces may be intimidating at first. Those with a working knowledge of Illustrator will find familiar tool experiences  in the 2D pattern making portions of 3D software. The next generation of fashion designers will need to be technically creative and digitally fluid.”

 

3D BENEFITS

DRIVES SUSTAINABILITY – CREATES EFFICIENCIES – REMOVES SOURCES OF INACCURACY & WASTE

(Photo credit: Classic Cotton)

According to McKinsey & Company, 60% of clothing ends up in incinerators or landfills within a year. Savers Thrift Store reports that Americans throw away 81 pounds of used clothes on average per year. And every second, enough textiles to fill a garbage truck is burned or landfilled according to Circular Fibres Initiate. The fashion industry is credited with being the second-most polluting industry in the world. However, brands are now actively seeking solutions for how to reduce their carbon footprint and many see 3D as the answer.

3D is going to be the most sustainable workflow for future fashion development as it eliminates unnecessary sampling and lets you see finished garments before spending exorbitant amounts on sampling budgets, trying to get a sample right.” –  Amy Sperber

 

FASTER TURNAROUND TIME

(Photo credit: Atacac)

Brands using 3D technology gain a competitive edge by adopting faster turn-around times from design to delivery. On-demand manufacturing is possible when brands are able to test clothing concepts (using avatars) on their website before going into production.

According to Amy, “Currently, brands of scale like Nike use this software in design development and for product visualizations for sale on their website. High concept brands like Atacac sell from 3D models and give away the patterns in open-source platforms.”

 

FEWER PROTOTYPES & SALES/MARKETING BENEFITS

Hugo Boss 3D virtual retail space (Photo credit: Hugo Boss)

Hugo Boss is another brand that is able to produce photorealistic 3D images that eliminate the need for numerous physical prototypes, enabling the creation of more new designs in less time. In this way, both Nike and Hugo Boss are using digital samples to shorten design times, cut costs and increase development speeds. Brands are now able to integrate their virtual collections into innovative 3D virtual retail spaces that allow users to walk through and fully interact with garments.

 

KEY 3D SOFTWARE COMPANIES

EFI OPTITEX provides end-to-end fashion design software that includes 2D CAD/CAM pattern design & 3D prototyping for fashion, apparel, automotive & upholstery. Their software combines powerful 2D design and true-to-life 3D visualization in a single platform, to create products that better fit customer’s needs.

Functions of the software include drafting pieces, editing, and finalizing digital patterns. It is also capable of adding various elements, such as pleats, darts, seam allowance, notches, buttons, and much more. It can grade with maximum accuracy and can generate measurement charts.

(Photo credit: Optitex)

Optitex’s true-to-life virtual samples help visualize and make quick alterations. It can also customize the intensity of lighting and shadows for a realistic view of your creation.

(Photo credit: Optitex)

The design team can style colorways and define print placement for fabrics, textures, stitches, buttons, and logos, with limitless virtual samples. They can also Inspect simulated cloth using a tension map to view the exact value of tension, distance, and stretch between the cloth and the avatar.

(Photo credit: Optitex)

Optitex offers an all in one avatar solution, i.e. adjust morphs, create sizes, add accessories, and visualize your garment in various poses. 3D parametric avatars enable designers to create tailored outfits for remote customers. When done right, this innovative technology can easily replace physical changing rooms and prevent fit issues early in the design process.

(Photo credit: Optitex)

The Optitex 3D technology is especially significant when it comes to specific items, such as bras, which have particular fitting standards or active sportswear to visualize placed logos and prints. 3D prototyping is also very suitable for the leather goods and luggage industry. The simulation of materials, such as leather, as well as the import of metal accessories such as buckles and clasps, enables the generation of incredibly photo-realistic 3D virtual prototypes.

In today’s social climate, offering outfits that fit everybody, shape, and size is essential for global brands. Using 3D avatars can ensure that customers will never shop for outfits that create disappointment and frustration and allows brands to accommodate to their needs based on accurate measurements. This is not only great for business in the practical sense of boosting sales, but also improves the brand’s image among Gen Z shoppers who look for an inclusive experience. The data collected from these avatars can also help brands prepare in advance and offer garments that fit a broader spectrum of sizes and shapes.

 

CLO 3D

(3D avatar – Photo credit: CLO 3D)

CLO 3D FASHION DESIGN SOFTWARE is cutting-edge 3D garment visualization technology     with a true-to-life a 3D garment simulation solution. Fashion designers find CLO extremely user-friendly, in fact, friend of UoF Amy Sperber (and FIT Assistant Professor), actually used CLO to complete her master’s degree thesis!

CLO is very student and budding entrepreneur-friendly. Subscription plans, payment plans and special pricing are available for freelancers, small and medium businesses, along with special educational pricing. Pricing for each of their plans can be found here. Note that students get a discount if they sign up with their university email. If you’d like more info about CLO and their software, you can request more information here.

Among major brands that use CLO 3D are Adidas, Arcteryx, Brioni, Emilio Pucci, DSquared2 and Hugo Boss. For all of our 3D computer geeks out there, you might be interested to know that Empa (Swiss Federal Laboratories for Material Science and Technology) is using CLO for the Virtual Thermal Modeling of Garments.

 

BROWZWEAR

(Photo Credit: Browzwear)

BROWZWEAR 3D brings the power of 3D to fashion design with a comprehensive suite of easy-to-use solutions to get your creative designs to the market faster than ever before. With Browzwear, designers digitally create any apparel in true-to-life 3D and take them to the next level with a true-motion fit, pattern modification and grading, to a production-ready tech pack.

Leading companies using Browzwear’s software are Nike, PVH, Adidas, VF, Walmart and more. While Browzwear does not have public individual pricing, they do collaborate with higher education institutions and indie designers. Contact them at sales@browzwear.com to learn more. At the 3D Body Tech conference, Vital Mechanics (BC Canada) announced a plugin to Browzwear for soft tissue modeling so when designing bras designers can properly model the compression of the garment on the bust.

 

TUKATECH

Tukatech – last but certainly not least, is UoF’s CAD pattern making partner, Tukatech. Our collaboration with Tuka over the past few years has assisted many of our ‘on-the-tablers’ to ease into the world of computer pattern making at a super discount!  Thanks Ram and the entire team at Tukatech!

Tukatech offers programs that cover: CAD room engineering, virtual 3D design & fit, garment manufacturing solutions, on-demand manufacturing and eco fashion technology. In fact, by using TUKAcad, US Apparel (a product dev company) increased their sample approval rate with H&M from 93% to 99.8%. High approval rates mean that the first sample sent to a brand is usually accepted without corrections. Eliminating the need for a second or third sample saves time in production, fuel for shipping and fabric for sample sewing – truly providing eco-friendly fashion product development.

In addition to Tuka’s computer-aided pattern making design solutions is their open systems for pattern making and 3D virtual sample-making power. Their system also offers digital fabric printing and laser cutting. The flexibility of this fashion technology allows the microfactory model to work in businesses of all sizes, from on-demand manufacturing to rapid prototyping.

 

ATTENTION ALL ASPIRING DESIGNERS & ENTREPRENEURS

If you are an aspiring designer looking to start your own line or an existing small fashion business, well then you may want to consider 3D software, it just might be the answer to shaving off the high costs of samplemaking and taking your product to market!

Independent designers utilizing these types of tools have enormous potential for direct to consumer sales. A collection will be able to be sold from digital visualizations across omni channels and social media; no longer keeping designers in one physical location – design can happen anywhere your computer can go.” – Amy Sperber

 

ALVANON’S LEARNING PLATFORM: MOTIF

The University of Fashion has always been proud of our partnership with Alvanon (the most fabulous dress forms in the market) and we use their forms almost exclusively for our lessons. Alvanon has also been collecting 3d body scan data in over 30 global markets across the women’s, men’s and kid’s market for decades. They partnered with various Sizing Research Organizations, National Size Surveys and academics globally, such as ASTM International, Shape Great Britain, Hohenstein, Size Mexico, BodiData North America, North Carolina State and Cornell University among others, to become the world’s expert on body types & shapes and has created the most inclusive avatar library on the planet.

Whether you’re a manufacturer or an individual interested in integrating 3D fashion design software into your workspace, you will want to know about Alvanon’s partnership with a new learning platform called Motif, an apparel knowledge hub that connects professionals around the world. Their course entitled, “3D Transformation: The Why, What and How” is a great way to explore the challenges and benefits involved in moving to 3D.

3D Revolution: Part 2

Alvanon Virtual Fit Form Avatar –Under Armour shirts

In our previous blogpost, 3D Revolution- Part 1– we explained how legacy processes ingrained in the fashion industry have been key factors in why the industry has been so reluctant to introduce new technologies. Some of their concerns center around whether they can trust what they see on-screen. Most have spent their entire career using old methods of design and pattern making, which ensures that they can touch, modify and fit garments before the approval and manufacturing processes. Other concerns are whether digital fabric libraries are accurate and robust enough, ROI (return on investment) i.e. the cost of integrating 3D vs the benefits and the learning curve involved in implementing 3D, are all factors.

Despite these concerns, we are seeing an increase in the number of brands who are integrating 3D technology into their workspace. According to Motif (an industry learning platform in partnership with Alvanon), “It’s not a matter of ‘if’ digital is going to be a part of your corporate strategy, but ‘when’.”

In this, the second part in our 3D series, we will:

  1. Explore types of avatars and their role in 3D fashion design software
  2. Identify key 3D software companies & industry groups that support the advancement of 3D
  3. Provide the ABCs of 3D

 

How & why are 3D avatars used in the fashion industry?

In Part 1, we learned that the first step in the process of integrating 3D technology into the workplace is to obtain customer data through body scans, to understand not only the ‘size’ of their customer but also their ‘shape.’

Avatars created from body scans in various sizes and shapes are then used in computer aided design (CAD) software. The fashion industry uses two types of avatars: Virtual Fit and Parametric. There is also an ISO standard for the digital fitting of clothing. According to ISO 18825-1:2016, Virtual fit is called a Virtual Clone and Parametric is called a Virtual Twin.  A scan from a person who is not moving is called a static scan. Adding motion to create a dynamic Virtual Clone requires a 4D scan (like 3dMD), since everyone moves slightly differently.

Virtual Fit Standard Range of Motion Avatar (Photo credit: Alvanon)

Parametric Range of Motion Avatar (Photo credit: Browzwear)

 

Virtual Fit avatars are used for design, fitting and pattern making, and are sometimes used for presentation, sales and marketing. Virtual Fit avatars are exact replicas of actual human bodies (though avatar customization options may be limited), but these Virtual Fit avatars do not have the capability for pre-programmed motion, as do parametric avatars.

Parametric avatars on the other hand, offer a better visualization of how the fabric flows and can also be used to identify certain fit issues. However, the software for parametric avatars is limited in that they may not have your consumer’s exact measurements, which makes fit somewhat unreliable. Parametric avatars are most used for presentations, sales and marketing, since their range of motion is very exciting.

For custom fitted clothing, it is important to know if a static virtual twin or a static virtual clone is to be used for garment pattern generation.  A virtual twin may not be sufficiently representative to make custom clothing if a person’s specific shape is significantly different from an avatar, which is representative of a certain population. Technologists currently generate patterns for custom clothing from static scans, not from dynamic scans. In addition, they are looking to automate pattern generation from static virtual clones, such that unique patterns can be generated from the same style to fit differently shaped people.  That is, each person gets their unique pattern for the same style of garment.

 

Mesh Modeling

Mesh modeling is a polygonal model that is used in 3D computer graphics. A mesh is a visualization of point cloud that basically connects the dots to form triangles or polygons.  More triangles or polygons improve resolution but also increases file size.

Photo credit: JoliCode

 

Photogrammetry

Photogrammetry is the process of taking precise measurements by using digital pictures typically used by smartphone apps.

Permission granted from Size Stream

 

ALVANON

Beginning in 2001, Alvanon (makers of the highest quality dress forms in the industry) scanned over 1.5 million bodies. They also collaborated with Under Armour, digitizing size ranges for the purpose of creating a fleet of 3D avatars from Infant size 0 to Men’s 5XL. This allows for the prototyping of all samples (all sizes within a product line) without having to create physical prototypes for every size. Consequently, customers can see how the garment will look, if the garment is set up for material personalization.  The Alvanon Body Platform (ABP) is a new, secure cloud-database offering 3D fit standards for the global apparel industry. Operating on all collaborating 3D software systems, it provides a fast, accurate, and simple way for brands and retailers to implement their 3D fit and core body standards with their supply chain.

“At Alvanon, we believe that the 3D journey begins with the avatar. Not just any avatar, but the fit standard that represents the brand’s target customers’ body shapes and sizes.” – Jason Wang, Chief Operating Officer, Alvanon.

 

TUKATECH

Tukatech, a concept to consumer digital platform, has recently opened their library of over 750 virtual fit models for global brands & retailers and to all 3D users in the fashion industry, regardless of which 3D fashion technology system they use. Their fleet consists of exact replicas of 3D fit models developed from leading brands’ live fit models. Each is a true representation of a real fit model who was body scanned or 3D sculpted using a proprietary measurement engine and digitized for the virtual world, including their measurements, shape, and posture.

The use of avatars in VR/AR can provide the customer with an understanding of how clothing and shoes will look prior to purchase. Or it can provide a personal getaway, anytime, to a virtual universe, as seen on their phone.

Photo credit: Wanna Kicks

Photo credit: Moosejaw

So far, the biggest users of 3D technologies have been brands within the activewear, accessories and footwear industries.  However, momentum is growing in other apparel classifications, as brands assess their own needs to obtain a competitive edge in the market.

 

Who are the key players in 3D CAD fashion software?

The first CAD software company to enter the fashion space was Gerber (1968). A succession of companies followed: Lectra (1973), OpiTex (1988), Tukatech (1997), Browzwear (1999), CLO (2009) and Marvelous Designer by CLO (2012).

CAD software used for design, costing, sampling, merchandising, quality and sourcing is known as Product Lifecycle Management (PLM) software. Software that manages product data as it moves through a product’s lifecycle is called Product Data Management (PDM). Software that deals with pattern drafting and marker making is known as Pattern Design Software (PDM).  And 3D Fashion Design Software is used for design, altering patterns and to create visual assets for sales & marketing.

We will go into further detail about the types of 3D features and costs involved in the next segment of our three-part series, 3D Revolution – Part 3.

 

What industry groups are helping to advance 3D technologies?

There are several groups who are focused on interoperability standards (so data can be shared across platforms), updates to technology, innovation, and 3D education.

3D.RC: The 3D Retail Coalition (3DRC), is a collaborative group of global retailers and brands, working together to advance 3D technology. Their sub committees focus on Technology, Innovation and Education. Examples of the webinars on their site include custom avatars, and 3D business processes.

IEEE IC 3DBP: IEEE Industry Connections 3D Body Processing (3DBP) brings together diverse stakeholders from across technology, retail, research and standards development to build thought leadership around 3D body processing technology standards in areas such as 3D capture, processing, storage, sharing and (augmented) representation.      

Photo credit: 3DRC

Photo credit: IEEE

 

ABCs of 3D Technology

Sometimes, the hardest part of understanding a new technology are all the new terms. Here are a few key words for the beginning of the ABCs.

A

Algorithm – A process or set of rules to be followed in a problem-solving method or calculations

Avatar – A graphical representation of a person or target customer. Avatars used in the 3D fashion design are either Virtual Fit or Parametric.

B

Boolean – A system that expresses logical relationships between things.  Search functions use the Boolean operators, such as AND, NOT, OR.  For example, “dress” and “red.”

C

Circular Economy – Products designed with a focus on generating maximum value and one that extends its longevity through reuse at the end of a product’s lifecycle.

D

Digitizing – Process of converting information into a digital format typically used for patterns.

M

Mesh – A polygonal model that is used in 3D computer graphics. A mesh is a visualization of point cloud that basically connects the dots to form triangles or polygons.  More triangles or polygons improved resolution but increase file size. 

N

Noise – The existence of extraneous recorded data within a point cloud. It
can be caused by an object obstructing the sensor or ambient light and reflections into the sensor during the data capture process.

P

Parametric Avatar – A 3D modeling of a human body shape used to demonstrate motion and fabric flow. They are sometimes used for fitting purposes but mostly for presentation, sales and marketing purposes. 

Photogrammetry – the process of taking precise measurements by using digital pictures typically used by smartphone apps.

Point Cloud – The computer visualization of the XYZ coordinates that describe a physical object. Each point represents an actual point on the object and collectively describes its shape and measurements.

R

Rendering – The graphical representation of a computer model. Characteristics and effects can be added to its surfaces and features.

Resolution – The spacing of points in a grid. The higher the resolution, the more
data that will be captured. Likewise, the lower the resolution, the “flatter” the detail.

S

Spectrophotometers (can be multi angle) – A device that allow measurement of color, sparkle and coarseness to measure effect finishes.

Surfaces – Refers to the part being scanned or to the computer file from the scanner

T

Texture Mapping – is the graphic design process in which a two-dimensional surface is wrapped around a 3D object.  Texture maps can be used to add colors, displacement, normal (used to simulate details on the surface), specular (how light reflects) and other effects.

Technical Fit – Fit of a garment that determines how the garment is made which includes: balance, function, sizing and comfort.

Tech Packs – Details of a product: flat sketch, specification measurements, and other technical details that are issued to a vendor or supplier as a guideline for sample development.

V

Virtual Clone A virtual human body that is created from a 3D body scanned point cloud using surface modeling processesThe virtual clone is identical to the body shape of the customer. (Also called Virtual Fit).

Virtual Fit Avatar – A 3D model of a human body shape used to for design, fitting and pattern making, and are sometimes used for presentation, sales and marketing.

Virtual Twin – A morphed virtual human body that can be altered by entering parameters retrieved from a population database. The virtual twin is not identical to the body shape of the customer. (Also called Parametric).

MORE 3D TO COME…

This blogpost introduced you to 3D avatars, the key players & groups that are helping to advance 3D technology and the ABCs of 3D terminology. Our final segment, Part 3, will be devoted to key 3D software companies, the brands who have already adopted 3D technology, the costs of 3D, and how to assess your needs when choosing a 3D technology company.

Let us know if you have experimented with 3D design software and what you think of it?