As CEO of UoF, the best part of operating the world’s largest fashion education video library for me is meeting and recruiting our many talented instructors. With over 500 videos in 13 different disciplines and with 13 years in business under my belt, I have made a lot of new friends. The fact that these experts are so eager to share their passion makes them all-the-more special.
So, it’s with great pleasure that I introduce the newest addition to our family…Pablo V. Cazares.
Pablo is an apparel designer and visual artist based on the west coast. Splitting time between Portland Oregon and the American Southwest, Pablo has been constructing apparel and art pieces since childhood, following his dauntless curiosity wherever inspiration takes him.
With a background in fine art, he attended The Art Institute of Portland for apparel design. In his first month, one of his pieces was accepted to be shown on the runway at Portland Fashion Week. He was the Oregon Museum of Science and Industry’s first costume intern, integrating dress-up clothes to augment and enhance children’s learning experiences. Pablo’s broad interests served him well in product development. As lead technical designer for the Boys and Unisex divisions at Hanna Andersson, he had the opportunity to tour factories abroad and delve into the manufacturing process. Inspired, he began pursuing small scale manufacturing techniques such as 3D printing and laser cutting. Technical illustration and the manufacturing process are a realm of play that is heavily explored in his conceptual work as well.An obsessive creator with atypical perspective, throughout his career he has also done art direction for independent films, thematic costuming, and works as a creative illustrator. He is always looking ahead to his next creative project and experimental design. Pablo’s objective in his work is to inspire a sense of wonder in the viewer. For the University of Fashion, Pablo will be creating lessons focused on CAD, illustration, technical design, hand-mending and experimental apparel repair techniques.
GETTING TO KNOW PABLO
With today’s launch of Pablo’s first lesson, Creating Custom Brushes in Illustrator, I sat down (virtually of course) to find out more about Pablo and his extraordinary background story.
Francesca: Can you tell me a bit about where you were brought up and how it continues to influence your creativity?
Pablo: I was born in agricultural central California (Salinas, near Monterey). My family has been in commercial agriculture all my life. I moved all over rural California and lived on nearly every type of farm, ranch, dairy, orchard you could think of. I would play in old, abandoned barns and rural junkyards, building forts and wearables and art from things forgotten or thrown away. I’ve been creating things for as long as I can remember.
Right now, I live out on some property in the middle of nowhere in Arizona, helping build what will be a future intentional community (a bit like Arcosanti). I am learning and building with concrete and stone and driving around tractors and gardening. I am definitely a farm boy at heart. I do that in the mornings, then the rest of the day I am in my big cave/office/studio where I draw and design all day. Quarterly, I go to Portland to work on art and film projects, everything from sci fi erotica films to pirate festival design. I drive there every time, visiting friends and ocean views and forests as often as I can along the way.
Francesca: What was behind your motivation to pursue fashion?
Pablo: When I lived in Portland full time and worked in technical design, getting to go to the factories in India and Peru was absolutely incredible. I love seeing the inner workings of things and understanding processes. Friends have told me I get a sort of electricity in my eyes when I have a new idea or am learning something I didn’t know before.
One thing that going to the factories did is make me realize my love of engineering. I actually left Hanna Andersson, to pursue a mechanical engineering degree! I am convinced that my love of apparel combined with a knowledge of engineering could help streamline and create new sustainable processes in apparel manufacturing. But then COVID hit, so I put that on hold and have been re-focusing on my creative pursuits. There’s still time for engineering, and while I don’t have a date in mind, I do intend to go back to it in the next few years.
Between my knowledge of agriculture, apparel product development, building construction techniques, and engineering, I have a decent idea of how our world is built. And I am absolutely convinced that we can build a better more sustainable world. I adore the potential of 3D printing and laser cutting, and I am always thinking of more sustainable ways to create new things. (Neri Oxman at the MIT Media Lab is my role model).
I especially have a passion for re-using and upcycling, I feel that repairing things is a virtue. Patching and darning and thrift shopping and hand-me-downs give garments a soul and honor the tremendous amount of design and sewing labor that goes into creating them.
Francesca: What do you like to do when you are not designing or helping build a future intentional community?
Pablo: In my spare time I am always drawing or designing or building things. I am kind of a machine, haha. In this next month, I’ll be creating an installation art piece in this great big cave studio I work in. I am also creating a comic book (I find huge inspiration in Phillipe Druillet and Eyvind Earle). In the next couple years, I hope to get accepted into an artist residency somewhere. I love traveling and working on collaborative art pieces. I am always chasing the next project or inspiration, whatever lights that fire in my mind.
I’m delighted to be part of the University of Fashion community!
Learn more about Pablo and his work: